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All upcoming Homeworld 3 paid DLC and free updates will now be available in November instead of 2025.

All upcoming Homeworld 3 paid DLC and free updates will now be available in November instead of 2025.

Homeworld 3 is shortening its release schedule for post-launch updates. Instead of free and paid content arriving in 2025, everything — three free updates and two paid DLCs — will arrive together in “one major update” in November.

“Following the release of Update 1.2, we’ve made the decision to combine all remaining paid DLC and free content on the roadmap into one unified delivery in November. Combining content into one bit will allow us to focus all of our resources and provide a higher quality experience for all of you,” the roadmap change announcement reads.

Here is an image showing the new roadmap:

Homeworld 3 post-launch content plans

“With the changes we’re making, we want to assure those of you who purchased the Year One Pass that you’ll receive everything we promised you. We’ve also made adjustments to our plans to include things the community has been asking for,” the announcement reads.

The Year One Pass provided access to three paid DLCs that would expand the cooperative wargames experience with new playable factions and artifacts, the Kalan Raiders pack, which came out in July, and the Somtaaw and Taiidan fleet packs, which would come out in November.

Having early access to some of these updates is probably a good thing in and of itself, but if you check out the comments on the announcement post, you’ll find that many players are disappointed that the Somtaaaw Fleet Pack only includes two new ships, and are worried that the game won’t receive any further updates after the end of the year because of it.

In our Homeworld 3 review, Nic felt the game was sometimes too faithful to its predecessors, but also criticized it for “favoring responsiveness over tactical depth.” The November update will include free changes based on community feedback, some of which could help address this particular issue, including the ability for players to decide when they’re ready to move on to the next mission, a more linear tech tree, and a reduction in available resources to make decisions about what ships to build more meaningful.