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GreedFall 2 is more than just a eurojank Dragon Age: Origins, and it’s ticking a lot of my RPG boxes

GreedFall 2 is more than just a eurojank Dragon Age: Origins, and it’s ticking a lot of my RPG boxes

Spiders is one of those RPG studios that I can’t help but appreciate even as I consistently bounce off its games. From the odd-couple orc and goblin shenanigans of 2012’s Of Orcs and Men to its more recent steampunk French Revolution souls like Steel Rising, it’s got a penchant for trying new things and taking big swings. But it’s only now, with GreedFall 2, that I’m really starting to vibe with what it’s trying to do.

I should note that I’ve only played a wee bit of the original GreedFall, which GreedFall 2 is set a few years before, swapping perspectives from a colonizer exploring a fantasy realm to a kidnapping victim indigenous to it, who’s been brought to the old world against their will. Familiarity with the setting might be helpful, and the prequel does share some of its predecessor’s traits, but as per usual Spiders is not happy to just do the same thing again.

(Image credit: Nacon)

GreedFall 2, which is out now in early access, initially piqued my interest because, where some developers have ditched their party-based, turn-based legacy in favor of flashy action, Spiders has gone the other way. Gone is the dodge-heavy action combat, replaced instead by a four-person party and a combat system that’s more than a little evocative of my beloved Dragon Age: Origins. “Yeah,” I thought to myself, “this sounds more like my shit.” And I’m pleased to discover that GreedFall 2 is indeed my shit, though it is absolutely still a Spiders game, and thus there are some substantial caveats.